Black Hole Replay, Turns 2 and 3

Second Turn:

Walt's second "lucky turn" and the most effective.  Joe's not having a good day, as more units are lost.  By the end of the turn the Blues have a clear lead in units, but not in victory points.

Blue Turn 2 (north map)

White Turn 2 (south map)

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Comments (Joe): Curses! Blue did more damage than expected, taking out a PSV-L and an HEV, and disrupting 2 other units. Foul Blues! Time for some revenge.  I'm not rolling very well here, but I did manage to take out an HEV and an MPV! I consolidated my position, so I've got the VP thing rolling right along.  Unfortunately, I got cocky with my landings and lost a PSV-L due to another 6 on a landing roll. Why is it that I only roll 6s on landing???  I have 3 forces left to land, blue has 2. I'm limiting my landing to 2 units (one DOA) this time, and maybe only one next turn.

Comments (Walt): Sonuva... frappin' Whites, they took out an MPV and a HEV (the one that was disrupted before).  Probably shouldn't have moved that MPV so close to the South base.  On the other hand, it's my "killingest" turn yet!       I take out an MPV-L on the North map, with one 4-1 attack.   Combining fire from one of my PSV-Ls in the middle base and a MPV-L within 6 hexes of the Southern base, I get a 10-2 attack on Joe's MPV there, which kills it.  Note to self: combined attacks are the way to go.  I disrupt the PSV in the Northern base, which isn't bad for such a weak shot, and finish it off with a heavy missile in the missile fire phase.  What a meat grinder!  Just to psych Joe out, I don't land anything this turn.  I have a clear advantage now, and should win if I don't do anything too stupid.

Blue Casualties: 1 HEV, 1 MPV

White Casualties: 1 PSV, 2 MPV

Turn Three

Joe starts this turn with just 1 PSV-L, in the Southern base.  He lands the remainder of his troops (a HEV-M, a MPV-L, and a PSV-L) this turn, though, and manages to nail Walts' MPV near the Southern base.

Blue Turn Three (north map)

White Turn Three (south map)

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Joe Comments: Grrrrr.... Blue's taking out a unit on every single shot. This has _got_ to stop. I'm down to one frikkin' unit left! He took out *3* of my units this time.   The missiles in the air did squat, though my laser did take out an MPV. Blue figured out that reserves are nice to have, but my heavy losses have taken away the luxury of waiting to land the last units. I need to land the rest of my units and try to take out as much as I can. I must say things look grim.  There's a delicate balance here; you've got to take the bases to get the BIG VP's, but you're open to fire from laser units in any inner hex. I'm going to keep my remaining missile unit out of the inside, so either a laser unit will have to come right up to me, or I'll have to get tagged with a missile, but they can be avoided (I hope).

Walt Comments: So far, so good.  Joe dropped my Southernmost MPV with a single PSV laser shot, which sucks (well, what did you expect, his luck couldn't be sh*tty for the entire game, eh?).  The missile I launched last turn came home to the Southern base, taking out a PSV but not scratching the paint of the other one.  I launch some missiles, one of which doesn't appear to be aimed correctly!

Blue Casualties: 1 MPV

White Casualties: 1 PSV

Just to trim the download times, the remainder of the replay is presented on these links.

Black Hole Replay Start page

Turn Four and Turn Five page

Turn Six (end of game) page

End Game Comments