Black Hole Replay, Final Turn 6

Sixth Turn:

Joe is down to one HEV, and no bases.  He launches a series of SMUs at the nearby MPV, but it is futile.  Blue lasers his final unit into vapor in his segment, and that's the game.

Blue Turn 6

White Turn 6

wpeFB.jpg (155775 bytes) wpeFA.jpg (155660 bytes)

Comments (Joe): Badly outgunned, I have little choice left. I move out of the way of the incoming missiles and take another shot with my remaining HEV-M. I try using 3 SMUs. If I'm lucky, I'll take out the MPV I'm aiming at before I run out of missiles.   Denied. I just got a disruption out of it. I should have gone with fewer  but stronger missiles... but it really didn't make a difference by this point. Blue just took me out, ending the game. A blissful end to a painful game! I rolled poorly, and made some bad choices. Losing units on landing is just a waste, but forgetting to move out of the way of incoming missiles is just stupid, and I paid the price.

Comments (Walt): The HEV is toasted in the Laser Fire phase.  Good game.

Blue Casualties:

White Casualties: 1 HEV


End Game Comments

Victory was Blues' at 131 to 84.  Not as close as last game.

Things to try again: Jump Movement of PSVs, which can come as a nasty surprise.   Firing around the Map Edge.  Multiple Shots with smaller missiles sometimes is a good tactic.  USE mountains, especially if you have HEVs on the board.  And above all... be lucky!

Things not to bother with: Firing missiles into jump.  Staying near bases early in the game, despite the VP cost. 

Suggested changes to the gamebox: Perhaps to add an "In Jump" marker or counter tray to clarify JUMP status.. otherwise, this gamebox allowed us to play the game pretty much as it was designed. 


Just to trim the download times, the remainder of the replay is presented on these links.

Black Hole Replay Start page

Turn Two and Turn Three page

Turn Four and Turn Five page

End Game Comments